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Tommy McLoughlin
11-04-2014, 12:14 PM
Hello,
If anyone can help.. I've been getting a error on playback only.. I recorded a session last night for 1:45 straight flawlessly and when I went to playback the material I get a message that pops up after listening anywhere between a minute up til 5 minutes reading:

Play Buffer OverRun... Data Not Processed Fast Enough !

Any thoughts?

Thank you,

Tom

studio-c
11-04-2014, 02:30 PM
Usually means too many tracks
trying to play at too high a sampling rate/bit depth,
on too slow of a machine.
Or with too many plug-ins.

Also, are there any other programs running in the background?

cgrafx
11-04-2014, 02:44 PM
You are over running your playback buffers.

Under Options -> Audio Device Setup

increase your output buffer size and see if that takes care of the issue.

sebastiandybing
11-05-2014, 02:06 AM
What soundcard do you use,
What os,
If its a laptop what power profile do you use.

Ian Alexander
11-05-2014, 01:19 PM
You are over running your playback buffers.

Under Options -> Audio Device Setup

increase your output buffer size and see if that takes care of the issue.

I sometimes have this error when using noise reduction. cgrafx's solution works for me.

bcorkery
11-07-2014, 09:07 AM
I had a massive project that would play from point to point properly, but when I tried to render the audio, It would stop at a little more than halfway through even with buffers set to max. I processed half of the project and then the other half and edited the halves together.

Oh, and yes, I'm planning a new machine. :o

Carl G.
11-08-2014, 04:48 PM
I had a massive project that would play from point to point properly, but when I tried to render the audio, It would stop at a little more than halfway through even with buffers set to max. I processed half of the project and then the other half and edited the halves together.

Oh, and yes, I'm planning a new machine. :o

You probably are already aware of these possibilities... but for the benefit of all...
1. Increase buffers as mentioned
2. Dump unused regions in MT
3. Make sure a lot of regions are not having to be resampled
4. If 3 is so... try mix to most common sample rate then reconvert
5. Easy fix is do temp "Trim" mix edl and render from that EDL.
6. Save the "Portion" of the session desired as selected "Extract Session" and render from new extracted session.
7. Disable all unused tracks
8. "Bypass" at pluggin level all unused instances in MT timeline of Noise reduction software.... or disable at channel level the same. SF Noise reduction is a superhog of resources.

There are more way to work around buffer problems - these are just a few.

The only times I've had buffer problems is when trying to do super low latency with noise reduction patched. In SawStudio... there isn't much need for low latency so there is lots of room for noise reduction stuff as is.