Dave Labrecque
06-25-2004, 11:22 AM
Hi Bob,
How tough would it be for you to massage the code to do the following?
1) Double clicking on the MT entry brings the cursor to the same referenced sample in the SF view.
2) Same as 1), but with the addition of matching reversed waveform and audio data.
3) MT editing operations (K, R, U, mark and delete) cause the entry data to respond as one would expect (for lack of a better way to phrase it :)). It looks like currently they respond to the same sample values as in 1), above, i.e., counting from the start of the entry's referenced soundfile data, rather than from the end.
Otherwise, such editing is not very doable. It becomes a lot of trial and error. :confused:
I figure the intent of the Reverse Audio feature was for the occasional MT entry. But, alas, there are lots of other great ways to use it! I digitized some old quarter-track tapes for a client, and becuase I can reverse one side in SAW, I cut my digitizing time in half! :cool: And that saves the client money. But now I gotta do a little editing... :o
Thanks!
How tough would it be for you to massage the code to do the following?
1) Double clicking on the MT entry brings the cursor to the same referenced sample in the SF view.
2) Same as 1), but with the addition of matching reversed waveform and audio data.
3) MT editing operations (K, R, U, mark and delete) cause the entry data to respond as one would expect (for lack of a better way to phrase it :)). It looks like currently they respond to the same sample values as in 1), above, i.e., counting from the start of the entry's referenced soundfile data, rather than from the end.
Otherwise, such editing is not very doable. It becomes a lot of trial and error. :confused:
I figure the intent of the Reverse Audio feature was for the occasional MT entry. But, alas, there are lots of other great ways to use it! I digitized some old quarter-track tapes for a client, and becuase I can reverse one side in SAW, I cut my digitizing time in half! :cool: And that saves the client money. But now I gotta do a little editing... :o
Thanks!