Just re-checking now and I can say that one way for certain, if dealing with a single track, is to use a marked area to create, or select the region you want to insert. Then use Alt/left click to make it a free-floating region. Place it approximately where you want it to fall and left click on the MT in the track/channel you want it to go. You will receive a warning that everything beyond the far edge of the region will be moved to the right to compensate. Of course, this will only happen if you try to paste the region into an area of the MT whose space is smaller than the region being copied.
I can't think of any other time where an option is given to push things over, but instead, it seems to me that in all other instances (including groups of tracks at once) the warning is to Overwrite.
I hope I'm wrong about that. There have been plenty of times when I'd like to copy and paste many tracks at once as a group and have the paste be inserted onto the MT without Overwriting what's in the way.... simply moving everything to the right, while keeping everything to the right in sync, regardless of whether or not regions are butt-spliced.
My current method is to mark all content in question to be moved out of the way and then use the right-click channel label menu item to Slip Track To Cursor. This is often not an exact thing and sometimes requires more than one move, or a larger than necessary move and then a separate move to nudge everything back up to the end of the pasted region(s). But it does work handily and keeps everything in the MT in sync, including all automation (attached to regions and orphaned as well).
I've actually grown quite used to it over time. It's easy enough, also, to mark the area to be copied just to find out haw large it is, then to create the blank space needed in the Slip operation at the exact same size. Dropping the region copy in place is abreeze then and requires no further moving of the slipped regions.
What would be even slicker is to have a way to temporarily store that marked region size in memory, exactly, so that re-creating it somewhere else on the timeline is exact and not a bit of guestimate-sizing.
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I see Ian responded with a similar method as the Alt/click one I suggested, while I was composing my epic.
They both have similar limitations in regards to moving anything down the timeline that is not butt-spliced to other regions being moved.
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