Re: Touch view doesn't seem to work for me
Originally Posted by
Bob L
Who cares what size it opens...
Any user who opens it up on a screen of less than 1080 pixels height for the first time and realizes IT DOESN"T WORK "OUT OF THE BOX."
you will want to set it in place and save an F-Key view or two... you are worried about stuff that does not matter in the least... the entire power of the interface is your workspace views that you get to create, not how the windows open first time around.
I will? Great, I didn't know that. I thought I wanted to open a window and it work. I guess it's nice that it does seem to save its position... but you've now had several people tell you "I can't get it to work out of the box" becasue you forgot to have the window auto size LIKE EVERY OTHER WINDOW IN THE PROGRAM DOES. That's a bug, not a feature.
You have missed the point completely and you continue to focus on the wrong things. If you are not using the power of the F-Keys, you are running on two cylinders instead of 12.
Bob L
Unless this is cumbersome because every screen resolution is different and it makes the interface function differently on every device. Unless the user just wants to open the window once in a while on top of other windows and is out of Fkey views. Fkeys are really powerful, but not always practical. They work for YOU becasue you designed them based on your expectations. Not everyone is as leet as you are. Others of us like menus. I like menus. Menus are intuitive for me. I can't name my Fkeys, especially on the on-screen interface. If I have to make more than four, I usually put a piece of board tape on the keyboard to remind me what I put where.
Here's something to consider... I get to decide what I like, not you. You persist to tell me what I like and what I want.
Never mind someone new sitting down at the console... the response I usually get there is "WTF?"
That's beside the point though...
Once again... I'm not against you. I just know what I like and what I want and I'm sorry it doesn't line up with your vision of how one should use the software. I'm not sure how many people get involved in testing and designing the software, but it sure seems like a small group if the diversity of opinion that goes into the "final decisions" leads to what we have here.
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