Re: UAD-2 Quad Firewire setup SAWSTUDIO
Originally Posted by
spiritman
Well not yet. I can now see it analyze the audio. But I can't play it back from the plug. I also see no transport bar in Melodyne. Can't even start it playing with a double click. It works fine in standalone though... I am using the ini file pointing to the VST2.dll. Can SS use VST3?
I don't believe the plug-in is intended to control audio playback in any way. Control playback in the SAW MT. When you cross into the Melodyne-captured area, audio streams from the plug-in, replacing MT audio seemlessly. It works so well you might not be sure it's working, but a quick pitch change of some blobs will show that it is. The cursor in the plug-in interface follows properly for me, though I'm using ver. 2. But check it for yourself. Sounds like it's working properly. I remember having the same expectation when I first tried to use it (expecting playback control from inside the plug-in, since that's how it works in the stand-alone version).
True, you don't get the kind of independent playback that we've come to depend on a la the SoundFile View window, but it seems to work fine -- just like any other MT plug-in would work. You can even drag blobs around inside the plug-in interface in real-time during playback and hear live, instant results. The only thing that seems missing, and I don't know that this is unique to SAW, is that you can't scrub on the Melodyne time line or click-hold or click-drag on individual blobs and hear the sound like you can in the stand-alone, even in Live Mode. At least I haven't been able to do that. MMP -- how 'bout you? Again -- I'm not sure if you're even supposed to be able to do that with the VST. I would hope so. Sure would add a lot of utility.
Last edited by Dave Labrecque; 02-23-2017 at 08:43 AM.
Dave "it aint the heat, it's the humidity" Labrecque
Becket, Massachusetts
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