Regarding the faders issue...
It seems to me that for live sound, in a virtual console world, there could be a form of automation which senses feedback on a specific channel and would auto reduce the gain for that channel to adjust for the feedback. An indicator light to tell the engineer which channel was compensated would then help the engineer to adjust that channel for whatever caused it to feedback, i.e. EQ or FX.
This would be a fairly simple function because feedback would be readily identifyable on any given channel as a product of that channel, no matter what the frequency of the feedback. It's a much simpler function than a "feedback destroyer" which tries to identify the center frequency and notch it out with a narrow filter. Even if the console were able to identify the center frequency of the feedback, I would want the adjustment to be in the hands of the engineer rather than automation.
However, a simple automatic ride of the gain to stop the feedback imho would be entirely acceptable.
This would eliminate much of the need for instantaneous access to a specific channel gain on the fly.
In fact, with a virtual console, any feedback could automatically cause the screen display to pop up the offending channel...indicate the center freq. of the feedback and the relative gain necessary to compensate...!!! And it could do this way before the feedback reached ear splitting level.
I think that I would prefer this direction to computer/digital based SR, rather than the direction that Digi, Midas, Yamaha, et.al. have taken with their digital SR products...which seems to me just a remake of analog methods. Reminds me of a digital emulation of a mini-moog in a hardware package which looks just like a mini-moog.
Stuck in an old paradigm.
Lance
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