The advantage is that it opens up system memory. I just found my system to be more stabie when not hitting the limits of 32bit memory. It*s a little tweaky, but runs better on my computer.
The advantage is that it opens up system memory. I just found my system to be more stabie when not hitting the limits of 32bit memory. It*s a little tweaky, but runs better on my computer.
Michael McInnis Productions
Dave... the UAD plugins may be leaking memory and as time goes on... more and more memory is locked out slowing everything down to a crawl until the programs are shutdown and memory is freed again.
Bob L
Just a thought here guys, I bought a 2010 Mac Pro quad core 2.8 and 7gb ram for $597 shipped in awesome condition. I then upgraded to 32gb ram for $89 free shipping. I installed win7 on it and it is a absolute rock solid screamer. It's all about the hardware and the drivers. I have the latest MacOS and Win7 for very little investment and I can still upgrade it to a 6 core cpu. Love my WinMac!
Last edited by Microstudio; 04-22-2018 at 07:20 AM.
Its been very good Dave. For recording, I use 1 x 32 buffers with RME using SAC/Sawstudio and that has been very stable. For mixing and mastering, I increase the buffers to 1024 using Sawstudio only. The only gliches are caused by adding too many plugins at the same time. I bought a powerful Intel CPU (dont have the model in specs in front of me) a few years ago and it still works like a dream. In the case of too many plugins causing problems (Drumagog is a good example), I render separate files for channels that have CPU hungry plugins, add the rendered file to the channel and remove the plugins. Pretty simple stuff that I am sure everyone else does as well.
Dave "it aint the heat, it's the humidity" Labrecque
Becket, Massachusetts
Once I enter the mixing stage, I add a lot more plugins than during recording. I try to keep Sawstudio as "uncluttered" as possible when recording. From experience, the more plugins I use, the more buffers I need. Some of these plugins do tend to use a lot more CPU and buffers than others. If I don't increase the buffers, I will get an error message or Sawstudio will freeze. Again Drumagog is a culprit in that regard. The Sonoris mastering plugins are other examples of plugins requiring a lot more buffers.
During mixing, I also use Melodyne (usually standalone) for editing vocal and instruments pitching. I find that Melodyne is best used with a increased buffers as well. So increasing the buffer size generally means that Sawstudio with all the plugins works fine. The increase in latency is not an issue is no recording is taking place.
Cheers
If you use SAC as your front end for SAW Studio, you don't have to swap configurations / make buffer size changes.
Leave SAW Studio at the default buffer size (which I believe is 4x1024) and let SAC do the low latency heavy lifting at 1x32.
You get the benefit of low latency monitoring and playback and the relaxed buffer settings to allow SAW studio to run more plugins or plugins that required higher buffer settings.
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Philip G.
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